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Internetový komik Fero Joke: Čím ďalej, tým viac sa začínam báť (+ video)
Nechcem, aby nás to ovplyvnilo tak, že ostaneme všetci ticho, budeme sa báť a budeme naveky smutní, hovorí komik František Košarišťan alias Fero Joke. „Jasné, že teraz musí prísť smútok, musíme ho mať v srdci a musí to prebolieť. Ale dúfam, že sa ako spoločnosť posunieme, že o svojej orientácii…
No one likes EA’s joke about singleplayer games, even EA
Brands are now social media influencers who say things like “vibe check” and “I was today years old when,” behavior which backfired for EA this week. The publisher’s careless meme format Mad Libs led to a tweet that was taken as an attack on fans of singleplayer games and the developers who make them. Current and ex-employees of the company, including Respawn head Vince Zampella, responded publicly.
The tweet in question had such an incendiary effect that I almost dare not repeat it, but here we go:
“They’re a 10 but they only like playing single-player games.”
The marketing person who wrote that tweet is saying—if you can believe it—that the most attractive person they can imagine would be rendered unattractive if they didn’t have an interest in multiplayer games. Thousands responded to the tweet, which is generally a good thing when you’re a brand’s social media account, but the nature of the responses is probably not what EA was aiming for.
The joke has been perceived as an intentional or accidental expression of contempt for singleplayer games due to greater profit potential offered by multiplayer, live service games, as well as an embarrassing gaffe for EA, given that many of its studios produce singleplayer games or modes.
Vince Zampella, head of EA-owned studio Respawn, responded to the tweet with a relatively mellow facepalm emoji. Respawn’s biggest game is Apex Legends, a live service battle royale game, but the studio is also known for Titanfall 2’s singleplayer campaign and the recent singleplayer-only action game Star Wars Jedi: Fallen Order.
🤦🏼♂️July 1, 2022
A few former BioWare developers were more explicit about their feelings.
“As usual, EA jumps on a trend, misses the point, punches itself in the face,” said Dragon Age writer David Gaider, and former Dragon Age designer Mike Laidlaw called the tweet “tone deaf.”
“You… make single-player games…” tweeted former BioWare studio manager Aaryn Flynn, who is now working on Nightingale, a solo and cooperative survival game.
The most cutting response came from former Visceral Games producer Zach Mumbach. EA shuttered Visceral in 2014 while it was working on a singleplayer Star Wars game, and the popular belief is that EA did so because it didn’t consider singleplayer games profitable enough.
“This is the company that shut down my studio and laid off ~100 great developers because we were making a single player game,” wrote Mumbach. “Also, if you break game rating scores down to a 10 point scale most EA games are a solid 6 or 7. Not because the developers are bad but because EA the corporation forces them to rush games out. EA corporate leadership wouldn’t know what a ’10’ looks like in terms of video games.”
This is the company that shut down my studio and laid off ~100 great developers because we were making a single player game 😂😭😂😭 https://t.co/2SXhQtRGE8June 30, 2022
At the time Visceral was shut down, EA CEO Andrew Wilson denied that the decision was about “singleplayer versus multiplayer.” EA did eventually release a singleplayer Star Wars game, Respawn’s Fallen Order, which is getting a sequel next year. The company is also in the process of remaking the original Dead Space, Visceral’s singleplayer horror classic. (Both Dead Space sequels notably included multiplayer elements.)
Meanwhile, BioWare failed to succeed with a Destiny-like live service game, and is currently working on new Mass Effect and Dragon Age RPGs. Although Dragon Age: Dreadwolf was once rumored to have a big live service element, it was later described as a singleplayer-focused game, and the new Mass Effect will almost definitely be a singleplayer RPG like Andromeda. (Although it certainly could have a multiplayer element, and Mass Effect 3’s multiplayer was good.)
“Roast well deserved,” EA tweeted a few hours after it posted the initial tweet. “We’ll take this L cause playing single player games actually makes them an 11.”
(Glad to know they’re taking the L, whatever that entails.)
It’s the meme format itself strikes me as a bit gauche: I wouldn’t let my kids refer to people by an objectifying attractiveness number, at least if I had kids, and not just a bunch of plants. But that’s decidedly not what’s being called out here. Other videogames have uncontroversially used the same format recently.
“They’re a 10 but they anchor to stop the ship,” tweeted Sea of Thieves on the same day, for example. (Wait, how do other people stop the ship in Sea of Thieves?)
They’re a 10 but they anchor to stop the ship.July 1, 2022
Although big and small developers continue to produce celebrated singleplayer games, fear of corporate antagonism toward them isn’t unfounded. In 2012, EA executive Frank Gibeau boasted that he had not greenlit a single game that would be “developed as a singleplayer experience.” A little later, the always-online requirement in EA’s 2013 SimCity reboot ended up causing a Diablo 3-style launch meltdown. That possibly led EA to pull back on those live service ambitions, because it did not go the same route with The Sims 4, which released in 2014.
Even though Blizzard’s Diablo 3 is the example of an always-online game blowing up on the launch pad, Diablo 4 is also going to be always online, too.
The messaging didn’t change—EA chief financial officer Blake Jorgensen said in 2019 that the company was “doubling down on live services,” for instance—but along with the upcoming EA singleplayer games I’ve mentioned already, a new Seattle studio is working on “expanding the narrative, storytelling, and character development opportunities in the Battlefield series,” which sure sounds like a task that involves a new singleplayer game (maybe with co-op). Under its Originals label, EA also published singleplayer games Lost in Random last year, Sea of Solitude in 2019, and in 2018. Just this week, EA revealed some very early footage of the new Skate game, which will presumably have an online component, but probably not as its main attraction.
I don’t think throwaway Twitter posts mean much about EA’s actual strategy, in other words. It is the same as EA tweeting a picture of a Minion farting.
But the magnitude of grievance posting that took place after this tweet shows there’s clearly still anxiety among gamers and developers over the moneymaking potential that has drawn so many big publishers toward free-to-play monetization models—gacha, battle passes—and popular multiplayer genres like battle royale. That trend along with the growth of subscription services like Game Pass and the invention of cloud streaming have just about ended any hope for defenders of offline play, at least when it comes to big studio games. It’s notable, for instance, that even though Blizzard’s Diablo 3 is the example of an always-online game blowing up on the launch pad, Diablo 4 is also going to be always online, too.
Alex Jones, Roger Stone, and why the J6 committee getting their ‘intimate messages’ is more than just a joke on Twitter
Left, Briana Sanchez/AP. Right, Julio Cortez/AP.
- J6 probers are getting every text Alex Jones and Roger Stone sent each other in the past two years.
- The texts will be significant, given the two friends’ key roles in the ‘Stop the Steal’ rallies.
- The texts only surfaced because Jones’ lawyers accidentally hit send on an email.
Twitter feasted this week on the news that two years of Infowars founder Alex Jones’ most recent cell phone texts were accidentally leaked by his own lawyers and will soon be in the hands of the January 6 committee.
The massive cache includes Jones’ “intimate messages” with his good friend Roger Stone — cringe-inspiring news to which, “Well, there goes lunch. And probably dinner,” was a typical tweeted response.
But given both Jones’ and Stones’ outsized role in January 6, getting the candid exchanges between these two election-fraud conspiracy theorists is a huge development.
The text messages could provide coveted evidence on Jones and Stone, key J6 players who began their friendship after meeting in 2013, during an event in Dallas marking the 50th anniversary of the JFK assassination.
A longtime Trump ally, Stone repeatedly spread the then-president’s unsubstantiated claims of election fraud. He helped to plan and spoke at the Stop the Steal rallies while cozying up to extremists who later stormed the Capitol.
Jones, whose Sandy Hook defamation-damages trial is now wrapping up in his hometown of Austin, Texas, had an even larger bullhorn, using Infowars to spread Trump’s call to fight the “stolen” election to his millions of listeners.
As the New York Times reported in March, Jones then helped secure at least $650,000 in funding for the DC rallies that were quickly planned in response to Trump’s calls to action.
On the eve of the riot, Jones was there at the Willard Intercontinental Hotel, the command center where key Trump allies including Rudy Giuliani, Steve Bannon, and John Eastman met to strategize. And on January 6 itself, he marched from the Elipse to the Capitol alongside fellow far-right provocateur Ali Alexander.
Jones’ texts in the leadup to the rally could shed light on all of these activities. And they could also have direct implications for Trump.
After all, as revealed during the public committee hearing televised on July 13, Trump personally wanted the rally speakers to include Jones and Alexander.
“He likes the crazies,” despite the “red flags,” former Trump aide Katrina Pierson told the committee.
“He loved people who viciously defended him in public,” Pierson explained.
Another reason their texts matter: Jones and Stone have so far been less than cooperative with probers.
Stone refused to answer questions when he appeared for 90 minutes before the January 6 committee in December.
Investigators were unable to question him on any rally-related communications with Trump, or about a chat group called “Friends of Stone” in which the committee says he communicated with the Proud Boys and the Oath Keepers.
Jones, too, boasted on Infowars that he pleaded the Fifth Amendment more than 100 times rather than answer the committee’s questions.
And like his friend Stone, Jones also had ties with the two extremist groups.
Oath Keepers founder Stephen Rhodes was a frequent Infowars guest and Florida-based Proud Boys leader Joseph Biggs, allegedly a key player in the riot, is a former Infowars employee.
Both Rhodes and Biggs are in federal jails awaiting trial on seditious conspiracy for allegedly conspiring with other members of their group to violently stop the counting of electoral votes on January 6.
But for now, Jones has more immediate concerns surrounding the text messages — the threat of perjury charges and up to 10 years in a Texas jail.
We Have Officially Submitted ‘Terrifier 2’ for Oscar Consideration Because It’s Too Funny Not To
The most vomit-inducing movie since The Exorcist with the most shocking effects sequence since An American Werewolf in London is coming for the Academy Awards!
As you may have heard, the same fans who made Damien Leone‘s Terrifier 2 a box office hit this Halloween season are demanding Oscar recognition for the little indie that could.
No, it will never actually happen. Yes, it’s a total goof. But you know what? The thought of having members of the Academy endure an extreme unrated horror movie that they would otherwise consider beneath them? That’s just too hilarious of an opportunity to pass up.
So, we’re listening to the fans. Everything about Terrifier 2 has been fan-driven every step of the way, and if you want to have a little more fun with this one we’re happy to oblige.
With that said… it’s now official…
TERRIFIER 2 HAS BEEN SUBMITTED BY BLOODY DISGUSTING FOR OSCAR CONSIDERATION!
In all seriousness, it’s absolutely insane that this ultra-slasher is actually playing in theaters across the country. The film managed to escape into mainstream theaters completely uncut and gory as can be. We broke all the rules and fans rewarded us with tremendous support that shook the system to its core. And we’ve got the vomit stories to prove it. Meant to play in only a handful of theaters over the course of a single weekend, Terrifier 2 just expanded to 1,500 theaters for Halloween weekend – the widest release for unrated horror… ever?!
Terrifier 2 is about as anti-Hollywood as you can get and yet, it’s hanging with the big boys. To date, the gruesome unrated slasher sequel has sliced into more than $8 million in theaters, and not a penny of that could’ve been made without YOU, the fans of extreme horror who believed in Art the Clown’s epic return as much as we did when we first laid eyes on this beast.
Tag @TheAcademy on Twitter with the hashtag #OscarsForArt to take part in our fan-driven – and completely and utterly not serious at all – Oscar campaign for Terrifier 2!
Let’s make some more noise. Let’s see how many members of the Academy we can get to pay attention to a horror movie that precisely none of them would ever watch on their own.
Terrifier 2 is now streaming exclusively on SCREAMBOX!
The post We Have Officially Submitted ‘Terrifier 2’ for Oscar Consideration Because It’s Too Funny Not To appeared first on Bloody Disgusting!.